Taking Pannafino's suggestions into consideration, I started to run through some ideas of what kinds of things appear in the fantasy genre. Since I was (unfortunately) hooked on the burn reveal, what better to incorporate than a sort of flamethrower. The logo shoots out a fireball to reference either a dragon or some kind of cannon. I added a few adjustments after taking the evening to think about what needed to be done. Included are the beta version and final version of the logo design.
To reiterate,Arkane Studios is a game design company who made Dishonored, Dishonored 2, and most recently Prey. The Dishonored franchise is pretty much my most favorite game series ever (which is strange because I'm not typically a fan of first-person stuff). Typically when you start up a game, the logos of all involved companies cycle through before the title screen, so that's where this would be.
There was more in class work time and before that we got with a small group to give some feedback on each other's animations. My feedback wasn't all that great, but then again I didn't have much to show (I had the same problem as a few other students with my files being incompatible with the version of AE on the lab computers). I spent the class recreating what I had worked on over the weekend and then got some decent feedback from Pannafino. What I had looked "generic" (perfect word for it really) and he suggested to add elements to sort of give a "whimsical" feel since Arkane does fantasy/sci fi games. I did some thinking about that and managed to put together a storyboard (out of class but still) about what I'm going to attempt to do. It will be a very intensive day of design after I get some sleep.
I've been going through some stuff so yes, I'm behind on the blog but I haven't been completely neglecting the project. Because the days have kind of blended together at this point I'm just making one post for everything I missed.
For those of us who are into fantasy and RPG, the word arcane brings forth the thoughts of magic, and most typically people think of fireballs. So therefore I thought it would be great to have a fireball coming in and burning the logo into the screen or whatever, but that was apparently an unattractive and complicated design. So decided to sort of keep the idea but remove the fireball part and just go with the burning aspect. Again, probably far complex and maybe even completely cheesy but I'm too far into this now to go back to the drawing board. Oh well. Here are the original storyboards that were drawn up.
So here was my first rough draft of animation that turned out to be utter garbage. I've got an idea to make it better so we'll see.